Axe Throwing League

An overhead view of a high rise table and axe targets at Live Axe in the Lower East Side

Ready to take your axe throwing game to the next level? Then it’s time to join one of our Leagues!

OUR LEAGUE MEMBERS ARE ELIGIBLE TO QUALIFY FOR THE NATIONAL AXE THROWING CHAMPIONSHIPS!

IMPORTANT INFORMATION

$175.00 PER PERSON
WE TRACK YOUR STATS
ONCE A WEEK FOR 8 WEEKS
ALL PARTICIPANTS MUST BE 18+

Enter The World Axe Throwing League

Our axe throwing League will take place on Tuesday nights and run for 8 weeks. You will be allowed to have practice throws and warm up (be there on time or early). For the first 7 weeks everyone will get at least 40 competitive throws per night. Your score for each throw will be tallied and recorded. This will ensure that we're not ranking you based on who you go up against, rather, your skills at hitting the bullseye to get top scores. They will then make it to the Championship Tournament in week 8 to determine the Axe Throwing League Champion!
Axe throwing target and decorative wall graphics at Live Axe in SoHo

GAMEPLAY:

Each player is permitted to play only once per week.

Each league week allows every participant 4 matches.

Each match is played against different opponents, selected at random and consists of the following:

  1. 10 throws per match.
  2. In each match, players will take 5 throws then switch sides.
    • This ensures fair play when there’s varying density in wood.
  3. The winner of the match will be the person with the most points after 10 throws.
  4. In the event of a tie after 10 throws, there will be sudden death: In the event of a tie after 10 throws in a single match, the match enters into sudden death:
  • ONLY Killshots are allowed during all sudden death throws.
  • Players will remain in their respective targets for sudden death throws (no switching of targets required).
  • Players may not score on the same killshot twice in a row. Players must alternate Killshots.
  • Both players must throw within 10 seconds of each other but not before Judge confirms that the lane is open.

In the event that both players miss the Killshot during Sudden Death, a measuring tape or accurate measuring device will be used to measure the distance from the closest valid scoring area of the axe head to the closest edge of the Killshot. The player with the shortest distance will be awarded the match.

  •  If Player 1 has an axe that has dropped and Player 2 misses the Killshot, but is on the board, Player 2 will be awarded the match.
  •  If a player touches their axe before a measurement is made, the match is awarded to the opposing player.
  •  Points are not counted or tallied during sudden death.
  1. The match points and win/loss then be recorded and uploaded to the leaderboards.
  2. After 7 weeks, the 8th and final week of each season will be the playoffs and final match to determine the season champion. See Playoffs section for details.
  3. No wearing earphones while throwing
  4. Pauses in play
    • A presiding official may call a pause in play for any reason deemed necessary (rules review, confirmation, second opinion, etc…)
    • Should a Pause in Play occur, all match play must cease immediately and will resume at the discretion of the presiding official, where the pause began.
      • For Example: If one player has thrown but the opposite player has not and there is a Pause in Play called, the match will resume with the opposite player throwing as normal.

POINTS:

  • Scoring Area of Axe
    1. The axe head, blade and cheek up to the front of the eye but not past it.
    2. If there is no visible eye of the axe in the top of the axe head then it counts as where the handle would meet if going straight through. To be determined by the official presiding over the match.
  • The black line awards points associated with the ring.
  • 6 points for the bullseye.
  • 4 points for the 2nd ring.
  • 3 points for the 3rd ring.
  • 2 points for the 4th ring.
  • 1 point for the 5th ring.
  • 8 points for the Killshot.
  • If the axe falls before the presiding official scores the axe, the axe is counted as a drop

Killshot Throw:

      1. The Killshot is active for the 5th and 10th throw of the match only. Otherwise it will be treated as if the Killshot is not there.
        1. Before throwing for the Killshot, the player must make clear to the Judge and opponent they intend on throwing for the Killshot.
          1. This is referred to as “calling the Killshot” and activates it for the full 8 points.
          2. The player cannot change their call (Killshot or non-Killshot) once a Judge confirms, for that specific throw.
        2. The Thrower with the higher points must decide to call first. In the case of the tie, either thrower may volunteer to call first.
          1. If neither thrower volunteers to do so the Judge will flip a coin to decide and assign one player as heads, and the other as tails.
      2. The Judge will confirm a Killshot call (or a non-Killshot call) with the throwers prior to a throw being made.
        1. If a throw is made prior to a Judge confirming the call, the throw will be counted as fault.
      3. If the Killshot is called but the players axe does not hit the Killshot, then no 

    points are awarded.

Sudden Death:

        1. In the event of a tie after 10 throws in a single match, the match enters into sudden death.
        2. ONLY Killshots are allowed during all sudden death throws.
        3. Players will remain in their respective targets for sudden death throws (no switching of targets required).
        4. Players may not score on the same killshot twice in a row. Players must alternate Killshots.
        5. Both players must throw within 10 seconds of each other but not before Judge confirms that the lane is open.
        6. In the event that both players miss the Killshot during Sudden Death, a measuring tape or accurate measuring device will be used to measure the distance from the closest valid scoring area of the axe head to the closest edge of the Killshot. The player with the shortest distance will be awarded the match.
          1. If Player 1 has an axe that has dropped and Player 2 misses the Killshot, but is on the board, Player 2 will be awarded the match.
          2. If a player touches their axe before a measurement is made, the match is awarded to the opposing player.
        7. Points are not counted or tallied during sudden death.

Tallying Scores:

            1. When the axe is resting in its final place it will be scored.
            2. The points from the axe will be determined by where the scoring area of the axe head meets the surface of the wood that the axe head is embedded into.
            3. All scores must be verified by a presiding official or Judge. If a presiding official is also competing in the league then their scores must be verified by another third party.
              1. No thrower regardless of position in venue or WATL may submit scores for themselves without verification from a third party.
            4. If a thrower touches any part of the axe before the presiding official announces the score, the throwers points are marked as 0.
            5. If the score is too close to make an accurate call by eye, the presiding official will benefit the thrower and give the higher points.
            6. If a thrower attempts to touch any part of their opponents axe at any time during a match without permission they will be suspended from the match.

Technicalities:

        1. A Break (breaking) is defined as when the surface of the axe is embedded in the wood and has the marked surface of the target area visible on both sides of the axe head.
        2. If the axe breaks multiple sections of the target simultaneously, then the player is awarded the points for the higher valued section.
        3. Axes must be inside the black line in order to count for that value
        4. Touching the black line will not give you the point value; the axe must be inside the higher scoring area to receive those points
          • For example: touching the black line in the bullseye counts as a 4, but breaking it (red on both sides) counts as a 6. This concept is now equally applied across the targets rings
        5. To gain the points for the killshot the axe must be breaking the blue.

Axe Throwing Technique:

WATL players are allowed to throw axes in one of two ways:

      1. Hand holding the axe with the blade facing the target before release.
      2. Hands holding the axe with the blade facing the target before release.
      3. No other style of throws are permitted.
      4. No throw will be thrown without a verbal or gesture signal of an Open Lane from the presiding Coach and confirmed by all throwers.
        • If no signal is given or confirmation received, and a throw is made by a thrower, then that throw will count as a throw fault.

Axe Throwing Distance:

  1. One foot must be on the floor while the axe is thrown.
  2. Players feet may not cross the 12ft line until both players have thrown their axes
    • Axes must be scored before crossing the line
Multiple axe throwing target and decorative wall graphics at Live Axe in SoHo

Rules of the Game

Additionally, each player can only participate in one league per week, and each week involves four matches. In a match, players get 10 throws each, with opponents switching sides after five throws. LiveAxe Axeperts will teach each player how to throw with proper technique, subscribing to both LiveAxe and WATL policies.
  • 6 points for the bullseye.
  • 4 points for the 2nd ring.
  • 3 points for the 3rd ring.
  • 2 points for the 4th ring.
  • 1 point for the 5th ring.
  • 8 points for the Killshot.

For the full Axe Throwing Rules, visit World Axe Throwing League. Most importantly, we want participants to make new friends, throw back a few beers (pun intended), and enjoy some good ol’ fashioned competition.
THROWING HOURS
COMING SOON
Monday-Thursday:
11:00 AM – 12:30 AM
Friday-Saturday:
10:00 AM – 1:30 AM
Sunday
10:00 AM – 12:30 AM
888.812.9060

book@liveaxe.com