Each player is permitted to play only once per week.
Each league week allows every participant 4 matches.
Each match is played against different opponents, selected at random and consists of the following:
- 10 throws per match.
- In each match, players will take 5 throws then switch sides.
- This ensures fair play when there’s varying density in wood.
- The winner of the match will be the person with the most points after 10 throws.
- In the event of a tie after 10 throws, there will be sudden death: In the event of a tie after 10 throws in a single match, the match enters into sudden death:
- ONLY Killshots are allowed during all sudden death throws.
- Players will remain in their respective targets for sudden death throws (no switching of targets required).
- Players may not score on the same killshot twice in a row. Players must alternate Killshots.
- Both players must throw within 10 seconds of each other but not before Judge confirms that the lane is open.
In the event that both players miss the Killshot during Sudden Death, a measuring tape or accurate measuring device will be used to measure the distance from the closest valid scoring area of the axe head to the closest edge of the Killshot. The player with the shortest distance will be awarded the match.
- If Player 1 has an axe that has dropped and Player 2 misses the Killshot, but is on the board, Player 2 will be awarded the match.
- If a player touches their axe before a measurement is made, the match is awarded to the opposing player.
- Points are not counted or tallied during sudden death.
- The match points and win/loss then be recorded and uploaded to the leaderboards.
- After 7 weeks, the 8th and final week of each season will be the playoffs and final match to determine the season champion. See Playoffs section for details.
- No wearing earphones while throwing
- Pauses in play
- A presiding official may call a pause in play for any reason deemed necessary (rules review, confirmation, second opinion, etc…)
- Should a Pause in Play occur, all match play must cease immediately and will resume at the discretion of the presiding official, where the pause began.
- For Example: If one player has thrown but the opposite player has not and there is a Pause in Play called, the match will resume with the opposite player throwing as normal.
WATL players are allowed to throw axes in one of two ways:
- Hand holding the axe with the blade facing the target before release.
- Hands holding the axe with the blade facing the target before release.
- No other style of throws are permitted.
- No throw will be thrown without a verbal or gesture signal of an Open Lane from the presiding Coach and confirmed by all throwers.
- If no signal is given or confirmation received, and a throw is made by a thrower, then that throw will count as a throw fault.